Blender: les notes de développement du week-end.

par Lapineige

publié dans 3D , Blender , Notes de développement de Blender

Bonjour à tous !

Ce week-end, les notes se concentrent sur la sortie de la release candidate (RC).

Et pas que sur la correction de bugs ! ^^

La preuve:

Hi all,

Here are the notes of today's meeting in irc.freenode.net #blendercoders.

1) Blender 2.70 release candidate

- This week we'll do the 2.70 RC. Build 'ahoy' will be done wednesday.

- Remember: we now make 'release candidates' complete with splash and correct release number, as if it's a real release. Git 'master' gets copied to an release branch, where bug fixes will be ported to for the final release.
That means that within a day after the 'Ahoy' development can continue as usual.

- Brecht van Lommel and Campbell Barton coordinate release and logs.

- Sergey Sharybin will do the git branching & tagging magic.

- Ton Roosendaal will provide a splash, made by the Gooseberry project.

- For now: only total crucial fixes, also no UI label changes (for translations).

- Python Numpy module will only be in Linux/OSX builds. Windows NumPy compiling has issues to tackle still. Martijn Berger will do an attempt to get it solved though.

- Campbell proposes to include the Python 'requests' module (to handle http). This is needed to make the add-on from SketchFab to work, but it's a generic module useful for everyone.

Laters,

-Ton-

Blender Foundation

En résumé:

  • La release candidate est pour cette semaine !
    Ce sont Brecht van Lommel et Campbell Barton qui se chargent de coordonner la sortie de la release.
  • La spash screen sera bien une image du projet Gooseberry.
  • Ton Roosendal rappel que les release candidate sont depuis peu traitées comme des release à part entière: splash screen et numéro de version inclus.
  • Campbell Barton propose d'inclure la librairie python 'request' qui permet de lancer des requêtes http. Elle est nécessaire au fonctionnement de certain add-ons, tel celui de SkechtFab (voir précédentes notes du week-end).
  • La librairie python 'NumPy' ne sera intégrée dans la RC que pour les versions Linux et OSX (Mac), car sous Windows la compilation est pour l'instant boguée.
    Rassurez-vous, cette librairie sera intégrée pour la 2.70. Martijn Berger travaille dessus.

 

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Et la version liens cliquables:

Hi all,

Here are the notes of today's meeting in irc.freenode.net #blendercoders.

1) Blender 2.70 release candidate

- This week we'll do the 2.70 RC. Build 'ahoy' will be done wednesday.

- Remember: we now make 'release candidates' complete with splash and correct release number, as if it's a real release. 
Git 'master' gets copied to an release branch, where bug fixes will be ported to for the final release.
That means that within a day after the 'Ahoy' development can continue as usual.

- Brecht van Lommel and Campbell Barton coordinate release and logs.

- Sergey Sharybin will do the git branching & tagging magic.

- Ton Roosendaal will provide a splash, made by the Gooseberry project.

- For now: only total crucial fixes, also no UI label changes (for translations).

- Python Numpy module will only be in Linux/OSX builds. Windows NumPy compiling has issues to tackle still. 
Martijn Berger will do an attempt to get it solved though.

- Campbell proposes to include the Python 'requests' module (to handle http). 
This is needed to make the add-on from SketchFab to work, but it's a generic module useful for everyone.

Laters,

-Ton-
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