Blender: les notes de développement du week-end.

par Lapineige

publié dans 3D , Blender , Notes de développement de Blender

Bonjour à tous !

BlenderMonth ou pas, voici les notes de ce week-end:

Hi all,

Here are the notes from today's 1600 CEST meeting in irc.freenode.net #blendercoders.

1) Upcoming Blender 2.72 release

- Planning did not change, today we go to "BCon4" (preparing test builds, only work on essential fixes).
http://wiki.blender.org/index.php/Dev:Doc/Projects

- Bug tracker is down to 128 open bugs!

- Sergey Sharybin pointed at the too long list of fixes made by Gavin Howard:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes
Help is awesome, but it's overshooting a bit. Only mention fixes compared to the 2.71 release.
It's also good to use the format/structure as we did before. And mention proper revision range.

- Ton Roosendaal confirms that active Blender developers (2 or more commits in a Blender release in past year) can get a free Blender Conference ticket (129 euro value). Mail ton at blender.org to get this organized or to discuss whether you're eligible!

- Thomas Dinges proposes to make Cycles the standard render engine in 2.72. Meeting is a bit afraid to do that right before a release, but it can be done fright after. Ton insists on proper testing if defaults work fine then (adding primitives, new materials), and to make sure the docs are updated.

2) Other projects

- Patch for inclusion after 2.72 is out:
Input for complex east asian characters. Chinese/Japanese users please test it!
https://developer.blender.org/D765

- Meeting agrees that the fracture modifier deserves a review right after the release too.

- Long discussion then happened about the state of FBX I/O. We need more help on testing here and gathering reference cases. Bastien Montagne has a (complex) patch waiting for review that might help things too.

- The bf-gamedev list will get contacted to also evaluate if there's no alternative for FBX... anyone we put on this task gets depressed mostly... Autodesk not releasing reliable format specs (and changing spec at will) makes fbx a real hard choice.

Thanks,

-Ton-

Blender Fondation

En résumé:

2.72

  • Le planning n'a pas changé, les dév's passent en BCon4. Testbuild en vue !
  • Le traqueur de bug est redescendu à 128 bugs.
  • Ton Roosendaal confirme que tout développeur actifs (plus de 2 commits depuis 1 an) aura une place pour la Blender Conférence gratuite (d'une valeur de 129€)
  • Thomas Dinges propose de faire de Cycles le moteur de rendu par défaut de Blender (au démarrage). Les développeurs préfèrent le faire après la sortie de la 2.72, par sécurité (pour éviter un bug de dernière minute). Ton souhaite des tests approfondis pour s'assurer du bon fonctionnement de l'ensemble, et rappel qu'il faut vérifier si la documentation est à jour.

Autres projets

  • Un patch permettant de supporter des caractère chinois/japonais complexe est près. Si certain de vous habitent dans le coin et utilisent ce genre de clavier, n'hésitez pas à le tester ;-)
  • Il a été décidé que le code du modificateur fracture serait relu juste après la sortie de Blender 2.72.
  • Une longue discussion a eut lieu autour de l'import/export FBX. Les développeurs ont besoin de plus de testeurs et de fichiers de référence. N'hésitez pas à les contacter ! (PS: Bastien Montagne est français, si ça peut aider ^^)
    Bastien Montagne doit relire un patch complexe de Jens Restemeier qui pourrait améliorer les choses.
  • L'équipe en charge du BGE sera contacté pour savoir s'il existe une alternative aux FBX. Autodesk ne publiant pas de spécifications de format fiables, cela rend la tâche vraiment ardue.

C'est tout pour cette semaine ! A la semaine prochaine :-)

-------------------

Et la version liens cliquables:

Hi all,

Here are the notes from today's 1600 CEST meeting in irc.freenode.net #blendercoders.

1) Upcoming Blender 2.72 release

- Planning did not change, today we go to "BCon4" (preparing test builds, only work on essential fixes).
http://wiki.blender.org/index.php/Dev:Doc/Projects

- Bug tracker is down to 128 open bugs!

- Sergey Sharybin pointed at the too long list of fixes made by Gavin Howard:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes
Help is awesome, but it's overshooting a bit. Only mention fixes compared to the 2.71 release.
It's also good to use the format/structure as we did before. And mention proper revision range.

- Ton Roosendaal confirms that active Blender developers (2 or more commits in a Blender release in past year) can get a free Blender Conference ticket (129 euro value). Mail ton at blender.org to get this organized or to discuss whether you're eligible!

- Thomas Dinges proposes to make Cycles the standard render engine in 2.72. Meeting is a bit afraid to do that right before a release, but it can be done fright after. Ton insists on proper testing if defaults work fine then (adding primitives, new materials), and to make sure the docs are updated.

2) Other projects

- Patch for inclusion after 2.72 is out:
Input for complex east asian characters. Chinese/Japanese users please test it!
https://developer.blender.org/D765

- Meeting agrees that the fracture modifier deserves a review right after the release too.

- Long discussion then happened about the state of FBX I/O. We need more help on testing here and gathering reference cases. Bastien Montagne has a (complex) patch waiting for review that might help things too.

- The bf-gamedev list will get contacted to also evaluate if there's no alternative for FBX... anyone we put on this task gets depressed mostly... Autodesk not releasing reliable format specs (and changing spec at will) makes fbx a real hard choice.

Thanks,

-Ton- 
Commenter cet article

marc 08/09/2014 09:35

Merci Lapineige pour la traduction ;)