Blender: les notes de développement du week-end

par Lapineige

publié dans 3D , Blender , Notes de développement de Blender

Bonjour à vous, amis blenderriens

Comme promis, même pendant le BlenderMonth, les notes du week-end sont toujours là !

Et y'a de quoi faire ce week-end... Regardez:

Hi all,

Here are today's minutes from the weekly meeting in irc.freenode.net #blendercoders.

1) Upcoming 2.72 release

- The wiki page with our planning: (no changes, in 2 weeks a first release build should be there)
http://wiki.blender.org/index.php/Dev:Doc/Projects

- Meeting discussed the too many open issues in tracker.

- Joshua Leung has quite some animation issues (NLA, constraints) on his desk. Most fixes require big changes, and should not be done now - but more early in a release cycle. He can start work on it late October earliest due to other obligations.

- Martijn Berger: for 2.72 there are a bunch of windows platform bugs that need to be resolved. Andrea Weikert offers assistance.

- Jonathan Williamnson points at this UI issue that should be revised - for append/linking of data.
https://developer.blender.org/T41593
A quick fix would be to bring the "Link" checkbox back again, a more proper fix involves a bit of UI thinking. It was already discussed with Campbell, but preferably should be tackled for the release.

2) Other projects

- Blender Institute (as part of Gooseberry project) agreed on assigning Antonis Ryakiotaks to (nearly) half time on helping Jason Wilkins with the Viewport branch. First goal should be clearly mapping out where we are, what deliverables and benefits are, and then agree on a planning for it.

- Lukas Toenne still works on hairsim, first results are on Gooseberry blog:
http://gooseberry.blender.org/weekly-august-29-2014/ <- check video for hairsim

- Bastien Montagne has "Custom Split Normals" branch ready for review, Campbell will check.

- New Blender development fund grant: for Nicholas Bishop - to work 6 weeks on sculpt related features.
The Mesh modeling / sculpting module team will check with him on the work target(s).

- Lukas Treyer has a new DXF importer ready, is in master now.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Addons#DXF_Import_Addon

- Thomas Dinges likes to get feedback on splitting the caustics option:
https://developer.blender.org/D766

3) UI stuff

- Jopnathan made a proposal for a planning and roadmap:
http://wiki.blender.org/index.php/Dev:Doc/Projects/UI#Projects

- Pablo Vazquez: We need to redesign the whole "Reload Trusted" workflow, at the moment it goes unnoticed even for power users (and devs!). Proposal is to make it more prominent (animation, colors?) and add an option to remember this setting (AKA turn on "Auto Run Python Scripts" and save user preferences).


-Ton-

Blender Fondation

En résumé:

2.72

  • La première RC arrivera dans environ 2 semaines.
  • Les développeurs s'inquiètent du nombre importants de bugs reportés.
  • Martijn Berger a remarqué de nombreux bugs avec la 2.72 en développement sur Windows. Andrea Weikert a proposé de l'aide pour les corriger.
  • Joshua Leung a remarqué pas mal de bugs avec les outils d'animation (contraintes et NLA). Beaucoup de correction requièrent des changements importants, impossibles maintenant. Il ne pourra s'y pencher qu'en Octobre, à cause d'autres obligations.
  • Jonathan Williamnson souligne un problème d'UI, à propos des append/link: https://developer.blender.org/T41593
    Une correction rapide et facile serait de ré-implémenter l'option Link. Mais quelque chose de plus propre demandant plus de réflexions, cella attendra Blender 2.73.

Autres projets

  • Antonis Ryakiotaks va aider à mi-temps Jason Wilkins pour son travail sur la Viewport Branch (qui vise entre autre l’amélioration des performances). Le premier objectifs est d'établir un bilan, les impacts positifs et négatifs, puis un planning sera défini.
  • Lukas Toenne travaille toujours sur la simulation de poils/cheveux, voici les dernières avancées, tirée du dernier weekly de Gooseberry:

UI

  • Jonathan Williamnson a préparé une roadmap (feuille de route): http://wiki.blender.org/index.php/Dev:Doc/Projects/UI#Projects
  • Pablo Vazquez propose de changer l'utilisation du Reload Trusted (qui permet de lancer automatiquement les scripts python au démarrage): il passe trop inaperçu pour les utilisateurs. Il souhaite le rendre plus visible.
    Une discussion était aussi ouverte à propos du lancement de rendu en ligne de commande: cette option n'est pas visible, ni désactivable.

-----------------------

Et la traditionnelle version avec liens cliquables:

Hi all,

Here are today's minutes from the weekly meeting in irc.freenode.net #blendercoders.

1) Upcoming 2.72 release

- The wiki page with our planning: (no changes, in 2 weeks a first release build should be there)
  http://wiki.blender.org/index.php/Dev:Doc/Projects

- Meeting discussed the too many open issues in tracker.

- Joshua Leung has quite some animation issues (NLA, constraints) on his desk. Most fixes require big changes, and should not be done now - but more early in a release cycle. He can start work on it late October earliest due to other obligations.

- Martijn Berger: for 2.72 there are a bunch of windows platform bugs that need to be resolved. Andrea Weikert offers assistance.

- Jonathan Williamnson points at this UI issue that should be revised - for append/linking of data.
https://developer.blender.org/T41593
A quick fix would be to bring the "Link" checkbox back again, a more proper fix involves a bit of UI thinking. It was already discussed with Campbell, but preferably should be tackled for the release.

2) Other projects

- Blender Institute (as part of Gooseberry project) agreed on assigning Antonis Ryakiotaks to (nearly) half time on helping Jason Wilkins with the Viewport branch. First goal should be clearly mapping out where we are, what deliverables and benefits are, and then agree on a planning for it.

- Lukas Toenne still works on hairsim, first results are on Gooseberry blog:
 http://gooseberry.blender.org/weekly-august-29-2014/ <- check video for hairsim

- Bastien Montagne has "Custom Split Normals" branch ready for review, Campbell will check.

- New Blender development fund grant: for Nicholas Bishop - to work 6 weeks on sculpt related features.
  The Mesh modeling / sculpting module team will check with him on the work target(s).

- Lukas Treyer has a new DXF importer ready, is in master now.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Addons#DXF_Import_Addon

- Thomas Dinges likes to get feedback on splitting the caustics option:
  https://developer.blender.org/D766 

3) UI stuff

- Jopnathan made a proposal for a planning and roadmap:
http://wiki.blender.org/index.php/Dev:Doc/Projects/UI#Projects

- Pablo Vazquez: We need to redesign the whole "Reload Trusted" workflow, at the moment it goes unnoticed even for power users (and devs!). Proposal is to make it more prominent (animation, colors?) and add an option to remember this setting (AKA turn on "Auto Run Python Scripts" and save user preferences).


-Ton- 
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