Blender: les notes de développement du week-end

par Lapineige

publié dans 3D , Blender , Notes de développement de Blender

Bonjour à tous.

Les notes du week-end ne croulent pas sous les bonnes nouvelles, avec notamment un bug gênant de Blender 2.72a.

En détails:

Hi all,

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

1) Release update, 2.72 b ?

- Unfortunately... there's an issue in 2.72a that causes Blender to crash, when you attempt to texture paint on an subsurfed mesh without UVs. Easy to bypass when you know, but annoying if you don't.

- Meeting agrees on just updating the current 'a' build and name it 'b' on blender.org. Will happen tuesday, who knows something else pops up tomorrow!

- Reminder: when doing an update release, we have to add a tag for package maintainers.

- The BCon2 deadline (define final targets) will be postponed two weeks.

2) Targets for the next release

- Fracture modifier has been reviewed
https://developer.blender.org/D817#12710
Campbell Barton proposes to not accept the patch - for implementation reasons. Martin Felke will reply. Please join the discussion in the patch tracker.

- Thomas Dinges reminds us the todos for making Blender to use Cycles as default render engine.
http://wiki.blender.org/index.php/User:DingTo/Cycles_Default_Engine
One of the issues is better presets or bundling with preset node groups. This is also related to the asset project people are working on for the Gooseberry project.

3) Other projects

Note for everyone: next week there's no IRC meeting, because of Blender Conference in Amsterdam!

Laters,

-Ton-

Blender Fondation

En résumé

2.72

  • Un bug a été détecté avec la 2.72a: un crash lorsque l'on essaye de peindre un objet sans UVs mais utilisant un modificateur subsurf.
    Un correctif, Blender 2.72b, sera mis en ligne mardi.
    Quand je parle de l’importance de tester les RC et autres testbuild, c'est pas une blague :-(
  • Comme prévu la semaine dernière, la phase BCon2 est repoussée de 2 semaines.

2.73

  • Le code du modificateur Fracture a été relu. Campbell Barton propose de ne pas l'accepter tel quel (pour des questions de mauvaise implémentation).
    Ils attendent la réponse de Martin Felke.
    Comme la BCon2 est repoussée, il lui reste du temps pour peaufiner tout ça.
  • Thomas Dinges rappelle que le passage de Cycles comme moteur par défaut demande quelques améliorations fondamentales, notamment pour l'export de matériaux, et au niveau de presets de matériaux (des matériaux prédéfinis).

 

NB: Il n'y aura pas de rapport le week-end prochain, pendant lequel se déroule la Blender Conference.

Bonnes vacances à ceux qui ont cette chance, pour les autres, bonne semaine :-)

-------------------------

Version avec liens cliquables:

Hi all,

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

1) Release update, 2.72 b ?

- Unfortunately... there's an issue in 2.72a that causes Blender to crash, when you attempt to texture paint on an subsurfed mesh without UVs. Easy to bypass when you know, but annoying if you don't.

- Meeting agrees on just updating the current 'a' build and name it 'b' on blender.org. Will happen tuesday, who knows something else pops up tomorrow!

- Reminder: when doing an update release, we have to add a tag for package maintainers.

- The BCon2 deadline (define final targets) will be postponed two weeks.

2) Targets for the next release

- Fracture modifier has been reviewed
https://developer.blender.org/D817#12710
Campbell Barton proposes to not accept the patch - for implementation reasons. Martin Felke will reply. Please join the discussion in the patch tracker.

- Thomas Dinges reminds us the todos for making Blender to use Cycles as default render engine.
http://wiki.blender.org/index.php/User:DingTo/Cycles_Default_Engine
One of the issues is better presets or bundling with preset node groups. This is also related to the asset project people are working on for the Gooseberry project.

3) Other projects

Note for everyone: next week there's no IRC meeting, because of Blender Conference in Amsterdam!

Laters,

-Ton- 
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